Two-day faculty development online workshop
TOOLS AND TECHNIQUES FOR GAMIFIED AND INTERACTIVE ONLINE TEACHING
For All Educators and Trainers
11th and 12th March 2022
Certificates will be provided to each participant upon completion of the workshop.
This would be a largely hands-on workshop. Each participant would be oriented to different tools and techniques available with sample illustrations of how to build games and facilitate using them. The participants would have to choose one/two topics in their respective subjects to build the games that they can use in their classrooms. These would serve as templates for their future classroom usage.
| Registration opening date | Registration closing date | Registration fee payment | Registration form | Workshop Brochure |
| February 28, 2022 | March 10, 2022, 18:00 PM | Payment instruction Payment link |
Registration form link | Brochure Poster |
| Date | Time | Objectives | Speaker |
|---|---|---|---|
| 11th March 2022 | 10:30 - 12:30 (Forenoon) 14:00 - 16:00 (Afternoon) |
To empower faculty with innovative Play/Game oriented teaching techniques
|
Mr. Kartic Vaidyanathan |
| 12th March 2022 | 10:30 - 12:30 (Forenoon) 14:00 - 16:00 (Afternoon) |
Mr. Kartic Vaidyanathan is the founder of LetsPlayToLearn, an initiative that enables joyful learning through the power of play for corporates and educational institutions. The play-based solution offerings span across industry segments and domains and across multiple levels of the organization.
He also conducts workshops for corporates and educational institutions on tools and techniques for gamified interactive learning. He has published 2 research papers on Play/Game-Based Learning for NTSC (National Teachers Science Congress) in Dec 2018 and in FOL (Future of Learning Conference) in Jan 2019 and was invited to present at the MASAGA (Malaysian Simulation and Gaming Conference) in Sep 2019.
He has authored a book titled “Power of Play in Audience Engagement” He has been teaching a course at IIT Madras called “Let Us Play to Learn” to help students build games for engineering subjects.